Board Game Toolkit Design for Mental Health: Coping with Grad School Challenging Experience

02/2019 - 04/2019

Three Group Mambers

A game toolkit box named "I Don't Know What I'm Doing in Grad School"(Open in case of laughter emergency) for graduate students coping with stress through playing and creating games with friends using the toolkit box. Co-designed together with participants. 

What are the elements we have for Game Box?
  • Comment cards: These are cards we created that include thoughts that a student experiencing imposter syndrome would most likely have.

  • Challenge/event cards: These cards were adapted from games like "Monopoly". The cards are supposed to include some sort of action to navigate the game but still have the theme of grad school (e.g. "Midterm presentation" challenge where you get to talk about a certain issue in front of your peers). The exact actions are not included to create space for creativity.

  • Patterns/background: Provides setting ideas for the game (e.g. OSU campus map).

  • Characters: Ready-made characters we created to be used as a persona in the game. Includes traits that will provide pros and cons to the player who uses it.

  • Empty cards: Either to be used as a component of a board game, or as the deck for a card game.

  • Board options: In case the participants wanted to create a board game, as much as using a "standard" board which is a loop, they could also use a route, a journey map, or something else they come up with.

  • Coins/score: Includes coin-shaped "buttons" that the players can use either as a form of transaction, to keep score, or for some other use they come up with.

  • Words and traits list: Includes positive and negative personality traits to build a character.

  • Empty character cards: Provided in case the participants would like to design a game utilizing a persona they build.

  • "Inspirations": Moodboard-like pictures that can be incorporated in the game for wellness purposes

  • Memes: Elements from virtual pop culture for fun elements.

  • Pawns & dice: Basic navigational tools for game logistics.

How to play? (Click on Pictures to Read)
Sample Game3.png
Sample Game1.png
Co-designing with Older Adults in Ohio Living Westminster Thurber

02/2019 - 04/2019

Four Group Members

Co-design Studio with older adults from the Ohio Living Westminster Thurber (OLWT) community. Explored how to use new technology to support the communication needs of the entire community.

Pilot Study: Co-designing with Older Adults for Voice Interaction Technologies

02/2019 - 04/2019


Co-designed the use of voice assistance technology to help with older adults' hearing problems. Explored future scenarios to gain more insights into the challenges of seniors whose hearing problems are beginning to impact their ability to communicate.